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<h1>Work</h1>
<p>For more than 10 years I have worked on games, game engines and everything else around the development process.</p>
<h2>Games</h2>
<p>Since I started my game dev career I have worked a lot with both Unity and Unreal.</p>
<p>For Unity I have worked on 2 released commercial games, one being a live-service mobile arcade game, the other a console+PC racing game.</p>
<p>For Unreal I have worked on 3 released commercial games, all of them being console+PC racing titles.</p>
<h2>Game Engines</h2>
<p>
I have worked on the Stride Game Engine (formerly Xenko) - a C# game engine - for a year.
</p>
<p>
During my game development with Unreal Engine, I have written plenty of developer tools, UIs and other extensions to the engine, have gotten familiar with its build system and with debugging various console issues.
</p>
<p> I have worked on the Formabble game engine, which takes a collaborative editing and user generated content approach to game engines. As part of a 2-person developer team I worked on a lot of the engine, graphics and scripting systems.
</p>
<h2>Others</h2>
<p>
I have worked with various CI Systems (Jenkins/GitHub actions) and build systems such as Unity's, Unreal's, CMake and .NET.
</p>
<p>
I have worked with various Platforms and SDKs, some of which are:
</p>
<ul>
<li>Android (Google Play, IAPs)</li>
<li>iOS (GameCenter)</li>
<li>PS5 (Unreal)</li>
<li>PS4 (Unity/Unreal)</li>
<li>Xbox One (Unity/Unreal)</li>
<li>Nintendo Switch (Unity/Unreal)</li>
<li>Wii U (low level, game from scratch)</li>
</ul>
<p>
For my personal projects I work a lot with Linux systems, either as a desktop system or for projects requiring a server backend. I run my own website, email and git servers and am comfortable setting up systems on Linux-based servers.
</p>
<h2>Contact</h2>
<p>
If you have any project that could use my skills, I'd be happy to talk to you.
<br/>Feel free to contact me at: <span id="email-hidden" style="background: #000; color: #fff; cursor: pointer; padding: 2px 8px; user-select: none;">click here</span>
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