// Project Lab - NHTV IGAD
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// Author: Yoshi van Belkom - 130118
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// The Skill Tree Editor mode class.
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#include "UnrealEd.h" 
#include "EditorModeRegistry.h"

#pragma once

class FSkillTreeEditMode : public FEdMode
{
public:
	//The ID of the Skill Tree Editor.
	static const FEditorModeID EM_skillTree;
public:
	FSkillTreeEditMode(){};
};