// Project Lab - NHTV Igad

#pragma once
#include "AbilityFilter.generated.h"

#define ABILITY_FILTER_ENEMY 0x1
#define ABILITY_FILTER_ALLY 0x2
#define ABILITY_FILTER_SELF 0x10

UENUM(BlueprintType)
enum class EAbilityFilter : uint8
{
	EnemyAll = 0x1,
	AllyAll = 0x2,
	All = 0x3,
	Self = 0x10,
};