HAxis sos
This commit is contained in:
8
Config/DefaultEditor.ini
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8
Config/DefaultEditor.ini
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[UnrealEd.SimpleMap]
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SimpleMapName=/Game/ThirdPersonCPP/Maps/ThirdPersonExampleMap
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[EditoronlyBP]
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bAllowClassAndBlueprintPinMatching=true
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bReplaceBlueprintWithClass= true
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bDontLoadBlueprintOutsideEditor= true
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bBlueprintIsNotBlueprintType= true
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40
Config/DefaultEditorPerProjectUserSettings.ini
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40
Config/DefaultEditorPerProjectUserSettings.ini
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[ContentBrowser]
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ContentBrowserTab1.SelectedPaths=/Game/ThirdPersonCPP
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[/Script/EditorStyle.EditorStyleSettings]
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SelectionColor=(R=0.728000,G=0.364000,B=0.003000,A=1.000000)
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PressedSelectionColor=(R=0.701000,G=0.225000,B=0.003000,A=1.000000)
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InactiveSelectionColor=(R=0.250000,G=0.250000,B=0.250000,A=1.000000)
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KeyboardFocusColor=(R=0.000000,G=0.000000,B=0.000000,A=0.000000)
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ColorVisionDeficiencyPreviewType=CVD_NormalVision
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bUseSmallToolBarIcons=False
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bEnableWindowAnimations=False
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bShowFriendlyNames=True
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bExpandConfigurationMenus=False
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bShowProjectMenus=True
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bShowLaunchMenus=True
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LogTimestampMode=None
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bOpenAssetEditorTabsInNewWindow=True
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[/Script/UnrealEd.EditorPerProjectUserSettings]
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bDisplayUIExtensionPoints=False
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bDisplayDocumentationLink=False
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bDisplayActionListItemRefIds=False
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bAlwaysGatherBehaviorTreeDebuggerData=False
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bDisplayEngineVersionInBadge=False
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bShowFrameRateAndMemory=False
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bThrottleCPUWhenNotForeground=True
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bMonitorEditorPerformance=True
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bAutomaticallyHotReloadNewClasses=False
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bKeepAttachHierarchy=True
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bUseCurvesForDistributions=False
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PropertyMatrix_NumberOfPasteOperationsBeforeWarning=20
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bSCSEditorShowGrid=True
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bSCSEditorShowFloor=False
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SCSViewportCameraSpeed=4
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bAutoloadCheckedOutPackages=False
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bSuppressFullyLoadPrompt=True
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bAllowSelectTranslucent=True
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MaterialQualityLevel=1
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180
Config/DefaultEngine.ini
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180
Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
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GameDefaultMap=/Game/Assets/Levels/Menu
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EditorStartupMap=/Game/Assets/Levels/Map_KOTH_Darko
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GlobalDefaultGameMode="/Script/UnrealProject.DefaultGameMode"
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GameInstanceClass=/Script/UnrealProject.DefaultGameInstance
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[/Script/Engine.Engine]
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+ActiveGameNameRedirects=(OldGameName="TP_ThirdPerson",NewGameName="/Script/UnrealProject")
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+ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPerson",NewGameName="/Script/UnrealProject")
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+ActiveGameNameRedirects=(OldGameName="/Script/GameName",NewGameName="/Script/UnrealProject")
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[Core.Log]
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LogNet=verbose
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LogOnline=verbose
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[/Script/Engine.GameEngine]
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!NetDriverDefinitions=ClearArray
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+NetDriverDefinitions=(DefName="GameNetDriver",DriverClassName="OnlineSubsystemSteam.SteamNetDriver",DriverClassNameFallback="OnlineSubsystemUtils.IpNetDriver")
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[OnlineSubsystem]
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DefaultPlatformService=Steam
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PollingIntervalInMs=20
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[OnlineSubsystemSteam]
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bEnabled=true
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;SteamDevAppId=233250
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SteamDevAppId=480
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GameServerQueryPort=27015
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bRelaunchInSteam=false
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GameVersion=1.0.0.0
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bVACEnabled=1
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bAllowP2PPacketRelay=true
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P2PConnectionTimeout=90
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[/Script/OnlineSubsystemSteam.SteamNetDriver]
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NetConnectionClassName="OnlineSubsystemSteam.SteamNetConnection"
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[/Script/HardwareTargeting.HardwareTargetingSettings]
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TargetedHardwareClass=Desktop
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AppliedTargetedHardwareClass=Desktop
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DefaultGraphicsPerformance=Maximum
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AppliedDefaultGraphicsPerformance=Maximum
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[/Script/Engine.CollisionProfile]
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-Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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-Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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-Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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-Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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-Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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-Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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-Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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-Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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-Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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-Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
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+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
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+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
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+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
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+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
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+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
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+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
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+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
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+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
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+Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
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+Profiles=(Name="Triggers",CollisionEnabled=QueryOnly,ObjectTypeName="Trigger",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
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+Profiles=(Name="Units",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Units",CustomResponses=((Channel="Trigger",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="ProjectileUnitsOnly",Response=ECR_Overlap)),HelpMessage="Needs description",bCanModify=True)
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+Profiles=(Name="Projectiles",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Projectile",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="for projectiles",bCanModify=True)
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+Profiles=(Name="PlayerOverlap",CollisionEnabled=QueryOnly,ObjectTypeName="Units",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Ignore),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="For Player only Overlap",bCanModify=True)
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||||
+Profiles=(Name="Players",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Players",CustomResponses=((Channel="Trigger",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="ProjectileUnitsOnly",Response=ECR_Overlap)),HelpMessage="Players",bCanModify=True)
|
||||
+Profiles=(Name="Ghosts",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Ghost",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Trigger",Response=ECR_Overlap),(Channel="Projectile",Response=ECR_Overlap),(Channel="Players",Response=ECR_Ignore)),HelpMessage="Ghosts",bCanModify=True)
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||||
+Profiles=(Name="GhostOverlap",CollisionEnabled=QueryOnly,ObjectTypeName="Units",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Ignore),(Channel="Ghost",Response=ECR_Overlap),(Channel="GameTraceChannel7",Response=ECR_Ignore),(Channel="GameTraceChannel8",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="For Ghost only Overlap",bCanModify=True)
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||||
+Profiles=(Name="ProjectileUnitsOnly",CollisionEnabled=QueryAndPhysics,ObjectTypeName="ProjectileUnitsOnly",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="EngineTraceChannel1",Response=ECR_Ignore),(Channel="EngineTraceChannel2",Response=ECR_Ignore),(Channel="EngineTraceChannel3",Response=ECR_Ignore),(Channel="EngineTraceChannel4",Response=ECR_Ignore),(Channel="EngineTraceChannel5",Response=ECR_Ignore),(Channel="EngineTraceChannel6",Response=ECR_Ignore),(Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Ignore),(Channel="GameTraceChannel9",Response=ECR_Ignore),(Channel="GameTraceChannel10",Response=ECR_Ignore),(Channel="GameTraceChannel11",Response=ECR_Ignore),(Channel="GameTraceChannel12",Response=ECR_Ignore),(Channel="GameTraceChannel13",Response=ECR_Ignore),(Channel="GameTraceChannel14",Response=ECR_Ignore),(Channel="GameTraceChannel15",Response=ECR_Ignore),(Channel="GameTraceChannel16",Response=ECR_Ignore),(Channel="GameTraceChannel17",Response=ECR_Ignore),(Channel="GameTraceChannel18",Response=ECR_Ignore)),HelpMessage="Needs description",bCanModify=True)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Units",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,Name="Trigger",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,Name="Projectile",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,Name="Players",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel5,Name="Dash",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel6,Name="Ghost",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel7,Name="Hover",DefaultResponse=ECR_Ignore,bTraceType=True,bStaticObject=False)
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel8,Name="ProjectileUnitsOnly",DefaultResponse=ECR_Ignore,bTraceType=False,bStaticObject=False)
|
||||
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="OverlapAllDynamic",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="IgnoreOnlyPawn",CustomResponses=((Channel="Units",Response=ECR_Ignore),(Channel="Players",Response=ECR_Ignore),(Channel="Dash",Response=ECR_Ignore),(Channel="Ghost",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapOnlyPawn",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="Spectator",CustomResponses=((Channel="Units",Response=ECR_Ignore),(Channel="Players",Response=ECR_Ignore),(Channel="Dash",Response=ECR_Ignore),(Channel="Ghost",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Units",Response=ECR_Ignore),(Channel="Players",Response=ECR_Ignore),(Channel="Ghost",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Units",Response=ECR_Ignore),(Channel="Players",Response=ECR_Ignore),(Channel="Ghost",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="UI",CustomResponses=((Channel="Units",Response=ECR_Overlap),(Channel="Players",Response=ECR_Overlap),(Channel="Ghost",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile"),(Channel="Dash"),(Channel="Hover")))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
-ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
-ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
+ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
+ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
+ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor")
|
||||
+ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic")
|
||||
+ProfileRedirects=(OldName="UnitOverlap",NewName="PlayerOverlap")
|
||||
+ProfileRedirects=(OldName="projectiles",NewName="Projectiles")
|
||||
+ProfileRedirects=(OldName="Ghost",NewName="Ghosts")
|
||||
-CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
-CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
-CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
-CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic")
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
|
||||
[/Script/Engine.UserInterfaceSettings]
|
||||
RenderFocusRule=Never
|
||||
DefaultCursor=None
|
||||
TextEditBeamCursor=None
|
||||
CrosshairsCursor=None
|
||||
GrabHandCursor=None
|
||||
GrabHandClosedCursor=None
|
||||
SlashedCircleCursor=None
|
||||
ApplicationScale=1.000000
|
||||
UIScaleRule=ShortestSide
|
||||
CustomScalingRuleClass=None
|
||||
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=((Time=480.000000,Value=0.444000),(Time=720.000000,Value=0.666000),(Time=1080.000000,Value=1.000000),(Time=8640.000000,Value=8.000000)),DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
r.MobileHDR=True
|
||||
r.MobileNumDynamicPointLights=4
|
||||
r.MobileDynamicPointLightsUseStaticBranch=True
|
||||
r.DiscardUnusedQuality=False
|
||||
r.AllowOcclusionQueries=True
|
||||
r.MinScreenRadiusForLights=0.030000
|
||||
r.MinScreenRadiusForDepthPrepass=0.030000
|
||||
r.MinScreenRadiusForCSMDepth=0.010000
|
||||
r.PrecomputedVisibilityWarning=False
|
||||
r.TextureStreaming=True
|
||||
Compat.UseDXT5NormalMaps=False
|
||||
r.AllowStaticLighting=True
|
||||
r.NormalMapsForStaticLighting=False
|
||||
r.GenerateMeshDistanceFields=True
|
||||
r.GenerateLandscapeGIData=True
|
||||
r.TessellationAdaptivePixelsPerTriangle=48.000000
|
||||
r.SeparateTranslucency=True
|
||||
r.TranslucentSortPolicy=0
|
||||
TranslucentSortAxis=(X=0.000000,Y=-1.000000,Z=0.000000)
|
||||
r.CustomDepth=3
|
||||
r.DefaultFeature.Bloom=True
|
||||
r.DefaultFeature.AmbientOcclusion=True
|
||||
r.DefaultFeature.AmbientOcclusionStaticFraction=True
|
||||
r.DefaultFeature.AutoExposure=True
|
||||
r.DefaultFeature.MotionBlur=True
|
||||
r.DefaultFeature.LensFlare=True
|
||||
r.DefaultFeature.AntiAliasing=2
|
||||
r.EarlyZPass=3
|
||||
r.EarlyZPassMovable=False
|
||||
r.DBuffer=False
|
||||
r.ClearSceneMethod=1
|
||||
r.BasePassOutputsVelocity=False
|
||||
r.SelectiveBasePassOutputs=False
|
||||
vr.InstancedStereo=False
|
||||
r.WireframeCullThreshold=5.000000
|
||||
UIScaleRule=ShortestSide
|
||||
UIScaleCurve=(EditorCurveData=(PreInfinityExtrap=RCCE_Constant,PostInfinityExtrap=RCCE_Constant,Keys=,DefaultValue=340282346638528859811704183484516925440.000000),ExternalCurve=None)
|
||||
|
||||
16
Config/DefaultGame.ini
Normal file
16
Config/DefaultGame.ini
Normal file
@@ -0,0 +1,16 @@
|
||||
[/Script/EngineSettings.GeneralProjectSettings]
|
||||
ProjectID=D0D6694C4B67A9CEF3373094611BE2F1
|
||||
ProjectName=
|
||||
CopyrightNotice=Project Lab - NHTV Igad
|
||||
|
||||
[/Script/UnrealProject.DefaultPlayer]
|
||||
RespawnDelay = 5.0f
|
||||
[/Script/UnrealProject.KingOfTheHillGameMode]
|
||||
MaxGameScore = 120.0f
|
||||
|
||||
[/Script/UnrealProject.DefaultGameInstance]
|
||||
MenuRevision = 123299
|
||||
|
||||
[/Script/UnrealEd.ProjectPackagingSettings]
|
||||
IncludeCrashReporter=False
|
||||
|
||||
43
Config/DefaultInput.ini
Normal file
43
Config/DefaultInput.ini
Normal file
@@ -0,0 +1,43 @@
|
||||
|
||||
[/Script/Engine.InputSettings]
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.25,Exponent=1.f,Sensitivity=1.f))
|
||||
-AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
-AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.f,Exponent=1.f,Sensitivity=0.07f))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
+AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False))
|
||||
bAltEnterTogglesFullscreen=True
|
||||
bUseMouseForTouch=False
|
||||
bEnableMouseSmoothing=True
|
||||
bEnableFOVScaling=True
|
||||
FOVScale=0.011110
|
||||
DoubleClickTime=0.200000
|
||||
+ActionMappings=(ActionName="RightMouse",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="ToggleMenu",Key=Zero,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="ToggleMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility1",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility2",Key=W,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility3",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="HoldPosition",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility4",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility5",Key=One,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility6",Key=Two,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility7",Key=Three,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="CastAbility8",Key=Four,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="LeftMouse",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="ToggleSkillTree",Key=P,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
+ActionMappings=(ActionName="Attack",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
|
||||
bAlwaysShowTouchInterface=False
|
||||
bShowConsoleOnFourFingerTap=True
|
||||
DefaultTouchInterface=None
|
||||
ConsoleKey=None
|
||||
-ConsoleKeys=Tilde
|
||||
+ConsoleKeys=Tilde
|
||||
|
||||
|
||||
Reference in New Issue
Block a user