HAxis sos
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| // Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016. | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "FMODAmbientSoundActorFactory.generated.h" | ||||
|  | ||||
| /** FMOD Ambient Sound Actor Factory. | ||||
| */ | ||||
| UCLASS(MinimalAPI, config=Editor, collapsecategories, hidecategories=Object) | ||||
| class UFMODAmbientSoundActorFactory : public UActorFactory | ||||
| { | ||||
| 	GENERATED_UCLASS_BODY() | ||||
|  | ||||
| 	// Begin UActorFactory Interface | ||||
| 	virtual void PostSpawnActor( UObject* Asset, AActor* NewActor ) override; | ||||
| 	virtual void PostCreateBlueprint( UObject* Asset, AActor* CDO ) override; | ||||
| 	virtual bool CanCreateActorFrom( const FAssetData& AssetData, FText& OutErrorMsg ) override; | ||||
| 	virtual UObject* GetAssetFromActorInstance(AActor* ActorInstance) override; | ||||
| 	// End UActorFactory Interface | ||||
| }; | ||||
|  | ||||
|  | ||||
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