HAxis sos
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// Project Lab - NHTV IGAD
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//////////////////////////////////////////
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// Author: Yoshi van Belkom - 130118
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//////////////////////////////////////////
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// Factory for making a Skill asset.
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//////////////////////////////////////////
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#pragma once
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#include "SkillFactory.generated.h"
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UCLASS()
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class USkillFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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public:
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// UFactory interface
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virtual UObject* FactoryCreateNew( UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn ) override;
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// End of UFactory interface
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};
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@@ -0,0 +1,21 @@
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// Project Lab - NHTV IGAD
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//////////////////////////////////////////
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// Author: Yoshi van Belkom - 130118
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//////////////////////////////////////////
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// Factory for making a Skill Tree asset.
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//////////////////////////////////////////
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#pragma once
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#include "SkillTreeFactory.generated.h"
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UCLASS()
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class USkillTreeFactory : public UFactory
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{
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GENERATED_UCLASS_BODY()
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public:
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// UFactory interface
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virtual UObject* FactoryCreateNew( UClass* a_class, UObject* a_parent, FName a_name, EObjectFlags a_flags, UObject* a_context, FFeedbackContext* a_warn ) override;
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// End of UFactory interface
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};
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