// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "ModuleManager.h" #include "IPolishBuildingsTool.h" /** * Merge Actors module interface */ class IPolishBuildingsModule : public IModuleInterface { public: /** * Get reference to the Merge Actors module instance */ static inline IPolishBuildingsModule& Get() { return FModuleManager::LoadModuleChecked("PolishBuildings"); } /** * Register an IPolishBuildingsTool with the module, passing ownership to it */ virtual bool RegisterPolishBuildingsTool(TUniquePtr Tool) = 0; /** * Unregister an IPolishBuildingsTool with the module */ virtual bool UnregisterPolishBuildingsTool(IPolishBuildingsTool* Tool) = 0; };