// Project Lab - NHTV IGAD ////////////////////////////////////////// // Author: Yoshi van Belkom - 130118 ////////////////////////////////////////// // Factory for making a Skill Tree asset. ////////////////////////////////////////// #pragma once #include "SkillTreeFactory.generated.h" UCLASS() class USkillTreeFactory : public UFactory { GENERATED_UCLASS_BODY() public: // UFactory interface virtual UObject* FactoryCreateNew( UClass* a_class, UObject* a_parent, FName a_name, EObjectFlags a_flags, UObject* a_context, FFeedbackContext* a_warn ) override; // End of UFactory interface };