////////////////////////////////////////// // Author: Yoshi van Belkom - 130118 ////////////////////////////////////////// // The Skill Tree Editor Module Settings. ////////////////////////////////////////// namespace UnrealBuildTool.Rules { public class SkillTreeEditor : ModuleRules { public SkillTreeEditor(TargetInfo Target) { PrivateIncludePaths.Add("SkillTreeEditor/Private"); PrivateIncludePathModuleNames.AddRange(new string[] { "AssetTools" }); PrivateDependencyModuleNames.AddRange(new string[] { "SkillTree", "Core", "CoreUObject", "Engine", "InputCore", "Slate", "UnrealEd", "SlateCore", "EditorStyle", "Kismet", "PropertyEditor", "KismetWidgets", "ContentBrowser", "WorkspaceMenuStructure", "EditorWidgets" }); DynamicallyLoadedModuleNames.AddRange(new string[] { "AssetTools" }); } } }