// Project Lab - NHTV Igad #include "UnrealProject.h" #include "BossTargetBunny.h" ABossTargetBunny::ABossTargetBunny() { PrimaryActorTick.bCanEverTick = true; bReplicates = true; bReplicateMovement = true; m_lifeTime = 0; } void ABossTargetBunny::BeginPlay() { Super::BeginPlay(); } void ABossTargetBunny::Tick( float DeltaTime ) { Super::Tick( DeltaTime ); // Server only if (Role != ROLE_Authority) return; m_lifeTime -= DeltaTime; if (m_lifeTime <= 0) { Destroy(); return; } } void ABossTargetBunny::Setup(float lifeTime) { m_lifeTime = lifeTime; }