// Project Lab - NHTV Igad #pragma once #include "GameFramework/Actor.h" #include "BossTargetBunny.generated.h" UCLASS() class UNREALPROJECT_API ABossTargetBunny : public AActor { GENERATED_BODY() public: ABossTargetBunny(); virtual void BeginPlay() override; virtual void Tick( float DeltaSeconds ) override; UFUNCTION(BlueprintCallable, Category = "Bunny") void Setup(float lifeTime); private: float m_lifeTime; };