// Project Lab - NHTV Igad #pragma once #include "ProjectileBase.h" #include "HomingProjectile.generated.h" /** * */ UCLASS() class UNREALPROJECT_API AHomingProjectile : public AProjectileBase { GENERATED_BODY() public: virtual void BeginPlay() override; virtual void NativeMove(float DeltaTime) override; UPROPERTY(BlueprintReadWrite, category = "projectile", meta = (ExposeOnSpawn)) class ANetworkCharacter* targetCreature; };