// ProjeLab - NHTV Igad #include "UnrealProject.h" #include "HoverProjectile.h" void AHoverProjectile::NativeMove(float DeltaTime) { //moves with sweep to get collision float distance = speed * DeltaTime; FVector newpos = GetActorForwardVector() * distance + GetActorLocation(); FHitResult outHit; FVector offset; if (GetWorld()->LineTraceSingleByChannel(outHit, newpos, newpos - FVector(0, 0, hoverHeight + 10), ECollisionChannel::ECC_GameTraceChannel7)) offset = outHit.ImpactPoint + FVector(0, 0, hoverHeight) - GetActorLocation(); else offset = newpos - FVector(0, 0, 10) - GetActorLocation(); AddActorWorldOffset(offset,true); }