// Project Lab - NHTV Igad #pragma once #include "ProjectileBase.h" #include "SpiralProjectile.generated.h" /** * */ UCLASS() class UNREALPROJECT_API ASpiralProjectile : public AProjectileBase { GENERATED_BODY() public: virtual void BeginPlay() override; virtual void NativeMove(float DeltaTime) override; private: float m_elapsedTime; };