// Project Lab - NHTV Igad #include "UnrealProject.h" #include "TrailActor.h" ATrailActor::ATrailActor() { } void ATrailActor::BeginPlay() { Super::BeginPlay(); } void ATrailActor::DynamicDestroy() { Destroy(); } void ATrailActor::DynamicAdd() { GetOwner()->OnDestroyed.AddDynamic(this, &ATrailActor::DynamicDestroy); }