// Project Lab - NHTV Igad #pragma once #include "GlobalEditorUtilityBase.h" #include "FixupUtility.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UFixupUtility : public UGlobalEditorUtilityBase { GENERATED_BODY() public: UFUNCTION(BlueprintCallable, Category="HACKS") void FixupAbilityInfos(); UFUNCTION(BlueprintCallable, Category = "HACKS") void FixAICastRanges(const FString& filter, float setRange, bool evenIfNotZero = false); UFUNCTION(BlueprintCallable, Category = "HACKS") void FixupSpawners(); UFUNCTION(BlueprintCallable, Category = "HACKS") void CrashTheEditor(); };