// Project Lab - NHTV Igad #pragma once #include "GameFramework/Actor.h" #include "NetworkDoodad.generated.h" UENUM(BlueprintType) enum class ToggleType : uint8 { ToggleObject, OpenObject, CloseObject, }; UCLASS() class UNREALPROJECT_API ANetworkDoodad : public AActor { GENERATED_BODY() public: ANetworkDoodad(); };