// Project Lab - NHTV Igad #include "UnrealProject.h" #include "ParticleEffect.h" AParticleEffect::AParticleEffect() { // Set this actor to call Tick() every frame. You can turn this off to improve performance if you don't need it. PrimaryActorTick.bCanEverTick = true; duration = 5.0f; RootComponent = particleComponent = CreateDefaultSubobject("PSys"); followActor = nullptr; } void AParticleEffect::BeginPlay() { Super::BeginPlay(); } void AParticleEffect::Tick( float DeltaTime ) { Super::Tick( DeltaTime ); duration -= DeltaTime; if (followActor) SetActorTransform(followActor->GetTransform()); if (duration <= 0.0f) { Destroy(); } } void AParticleEffect::Init(UParticleSystem* particleSystem, float duration) { this->duration = duration; particleComponent->SetTemplate(particleSystem); particleComponent->InitializeSystem(); }