// Project Lab - NHTV Igad #include "UnrealProject.h" #include "Prefs.h" #define PREFS_SLOT_NAME TEXT("WIEBERPREFS tm") UPrefs::UPrefs(const FObjectInitializer& ObjectInitializer) : Super(ObjectInitializer) { useControllerName = ""; musicVolume = 1.0f; sfxVolume = 1.0f; while (customGraphicsSettings.Num() < 6) customGraphicsSettings.Add(3); usingCustomGraphicsSettings = false; } UPrefs* UPrefs::Load() { UPrefs* settings = Cast(UGameplayStatics::LoadGameFromSlot(PREFS_SLOT_NAME, 0)); if (!settings) { settings = Cast(UGameplayStatics::CreateSaveGameObject(UPrefs::StaticClass())); } check(settings); return settings; } void UPrefs::Save(UPrefs* settings) { UGameplayStatics::SaveGameToSlot(settings, PREFS_SLOT_NAME, 0); }