// Project Lab - NHTV Igad #include "UnrealProject.h" #include "CombatTextText.h" void UCombatTextText::NativeConstruct() { Super::NativeConstruct(); lifeTime = 0; } void UCombatTextText::SetText_Implementation(const FString& text) { } void UCombatTextText::SetColor_Implementation(const FLinearColor& color) { }