// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "CombatTextText.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UCombatTextText : public UUserWidget { GENERATED_BODY() public: virtual void NativeConstruct(); UFUNCTION(BlueprintNativeEvent, Category = "CombatText") void SetText(const FString& text); UFUNCTION(BlueprintNativeEvent, Category = "CombatText") void SetColor(const FLinearColor& color); float lifeTime; FVector position; };