// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "EventHUD.h" #include "EventWidget.generated.h" UCLASS() class UNREALPROJECT_API UEventWidget : public UUserWidget { GENERATED_BODY() public: virtual void NativeConstruct() override; virtual void NativeDestruct() override; UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "UI") void SetVariables( const FEventObject& event ); };