// Project Lab - NHTV Igad #pragma once #include "MenuButton.h" #include "GameListItem.generated.h" UCLASS() class UNREALPROJECT_API UGameListItem : public UMenuButton { GENERATED_BODY() public: UGameListItem(const FObjectInitializer& init); virtual void NativeConstruct() override; void SetItem(class UGameList* parent, const FOnlineSessionSearchResult& result); UFUNCTION(BlueprintImplementableEvent, Category = "UI") void OnGameInfoUpdated(); void Ping(); UPROPERTY(BlueprintReadOnly, Category = "Game") bool valid; UPROPERTY(BlueprintReadOnly, Category = "Game") FString gameHost; UPROPERTY(BlueprintReadOnly, Category = "Game") FString gameMapName; UPROPERTY(BlueprintReadOnly, Category = "Game") int32 gamePlayers; UPROPERTY(BlueprintReadOnly, Category = "Game") int32 gamePlayersMax; UPROPERTY(BlueprintReadOnly, Category = "Game") int32 gamePing; const class FOnlineSessionSearchResult* result; private: UPROPERTY() class UGameList* m_parent; };