// Project Lab - NHTV Igad #pragma once #include "MenuScreen.h" #include "MapSelectionScreen.generated.h" UCLASS() class UNREALPROJECT_API UMapSelectionScreen : public USideView { GENERATED_BODY() public: UMapSelectionScreen(const FObjectInitializer& init); virtual void NativeConstruct() override; UFUNCTION() void OnSelectionChanged(UMenuItemBase* item); UFUNCTION(BlueprintCallable, Category = "Level") void SelectMap(int32 mapIndex); UFUNCTION(BlueprintCallable, Category = "Level") void CreateGame(); // Currently Selected map data UPROPERTY(BlueprintReadOnly, Category = "Level") class UMapData* mapData; UPROPERTY() class UMapSlot* selectedMapSlot; private: UPROPERTY() class UOverlayInfo* m_sessionCreateOverlay; UFUNCTION() void m_OnCreateSessionCompleted(bool success); UPROPERTY() TArray m_mapSlots; };