#pragma once #include "MenuAction.Generated.h" UENUM(BlueprintType) enum class EMenuActionBinding : uint8 { Confirm, Back, Opt1, Opt2, Start, Up, Down, Left, Right, Repeat_Left, Repeat_Right, Trigger_Left, Trigger_Right, Shoulder_Left, Shoulder_Right, Options, // These are actually just for button hint icons // don't use these for actual actions as they wont get used LeftStick, RightStick, DPad, ShoulderButtons, Triggers };