// Project Lab - NHTV Igad #pragma once #include "SubMenu.h" #include "MenuButton.h" #include "OverlayMessageBox.generated.h" UCLASS() class UOverlayMessageBoxItem : public UMenuButton { GENERATED_BODY() public: virtual void NativeConstruct() override; void SetText(const FString& text); private: void m_OnPressed(); friend class UOverlayMessageBox; UTextBlock* m_label; class UMsgBoxInfo* m_info; }; UCLASS() class UOverlayMessageBox : public USubMenu { GENERATED_BODY() public: virtual void NativeConstruct() override; void SetMessageBoxInfo(class UMsgBoxInfo* info); UPROPERTY(BlueprintReadWrite, Category = "MsgBox") int32 returnCode; UPROPERTY(EditDefaultsOnly, Category = "MsgBox") TSubclassOf buttonItemClass; private: UPROPERTY() UHorizontalBox* m_buttonContainer; UPROPERTY() UTextBlock* m_caption; UPROPERTY() UTextBlock* m_message; class UMsgBoxInfo* m_info; };