// Project Lab - NHTV Igad #include "UnrealProject.h" #include "OverlayProgressBar.h" #include "ScreenOverlay.h" void UOverlayProgressBar::NativeConstruct() { m_text = Cast(WidgetTree->FindWidget("Text")); if(!m_text) { GERROR("No \"Text\" element in overlay progress bar"); } Super::NativeConstruct(); } void UOverlayProgressBar::SetOverlayInfo(class UOverlayInfo* info) { if(m_text) { m_text->SetText(FText::FromString(info->message)); } }