// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "ScoreBoardSlot.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UScoreBoardSlot : public UUserWidget { GENERATED_BODY() public: UFUNCTION(BlueprintImplementableEvent, Category = "Score Board Slot") void Update(UTexture2D* image, const FText& name, int32 kills, int32 deaths, const FLinearColor& color); };