// Project Lab - NHTV Igad #pragma once #include "MenuButton.h" #include "SelectButton.generated.h" /** * */ UCLASS() class UNREALPROJECT_API USelectButton : public UMenuButton { GENERATED_BODY() public: USelectButton(const FObjectInitializer& init); UPROPERTY(BlueprintReadWrite, Category = "SelectButton") int32 selected; };