// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "MiniMapIconWidget.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UMiniMapIconWidget : public UUserWidget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, Category = "Image") UImage* image; UFUNCTION(BlueprintNativeEvent, BlueprintCallable, Category = "MiniMap") void SetObjectIcon(class UTexture2D* texture); };