// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "MiniMapVisionCircle.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UMiniMapVisionCircle : public UUserWidget { GENERATED_BODY() public: UMiniMapVisionCircle(const FObjectInitializer& init); virtual void NativeConstruct() override; UFUNCTION(BlueprintImplementableEvent, Category = "Vision") void SetTexture(UTexture2D* texture); UFUNCTION(BlueprintImplementableEvent, Category = "Vision") void SetUV(const FVector2D& uv, const FVector2D& scale); };