// Project Lab - NHTV Igad #include "UnrealProject.h" #include "SizeBorder.h" #include "SlateBlueprintLibrary.h" void USizeBorder::NativeTick(const FGeometry& MyGeometry, float DeltaTime) { USlateBlueprintLibrary::LocalToViewport(this, MyGeometry, MyGeometry.GetLocalSize(), pixelSize, viewportSize); USlateBlueprintLibrary::LocalToViewport(this, MyGeometry, FVector2D(0.0f, 0.0f), pixelPosition, viewportPosition); pixelSize -= pixelPosition; viewportSize -= viewportPosition; Super::NativeTick(MyGeometry, DeltaTime); }