// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "HexagonTile.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UHexagonTile : public UUserWidget { GENERATED_BODY() public: UPROPERTY( EditAnywhere, Category = "UI" ) int32 x; UPROPERTY( EditAnywhere, Category = "UI" ) int32 y; FMargin GetMargins() { return GetFullScreenOffset(); } class UMaterialInstanceDynamic* material; virtual void NativeConstruct() override; };