// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "SpellInfo.generated.h" /** * */ UCLASS() class UNREALPROJECT_API USpellInfo : public UUserWidget { GENERATED_BODY() public: USpellInfo(const FObjectInitializer& init); void NativeTick(const FGeometry& MyGeometry, float InDeltaTime) override; UFUNCTION(BlueprintCallable, Category="GUI") void Set(class UAbilityInfo* info, int32 level, float power, class USpellInfoDisplay* parent); UFUNCTION(BlueprintCallable, Category = "GUI") float GetLifeTimeRate() const; UFUNCTION(BlueprintCallable, Category = "Ability") int32 GetLevel() const; UFUNCTION(BlueprintCallable, Category = "Ability") float GetPower() const; UFUNCTION(BlueprintNativeEvent) void OnSetAbility(class UAbilityInfo* info, bool isNew); UFUNCTION(BlueprintNativeEvent) void SetButtonHint(int32 buttonSlot, bool alt); UPROPERTY(EditDefaultsOnly) float showDuration; private: UAbilityInfo* m_ability; class USpellInfoDisplay* m_parent; float m_life; int32 m_level; float m_power; };