// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "ToolTipText.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UToolTipText : public UUserWidget { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, Category = "ToolTip") class USizeBox* sizeBox; UFUNCTION(BlueprintNativeEvent, Category = "ToolTip") void SetTitle(const FString& title); UFUNCTION(BlueprintNativeEvent, Category = "ToolTip") void SetText(const FString& text); };