// Project Lab - NHTV Igad #pragma once #include "Blueprint/UserWidget.h" #include "TransitionScreen.generated.h" /** * */ UCLASS() class UNREALPROJECT_API UTransitionScreen : public UUserWidget { GENERATED_BODY() public: // When this menu needs to be hidden UFUNCTION(BlueprintImplementableEvent) void OnShow(); // When this menu needs to be shown UFUNCTION(BlueprintImplementableEvent) void OnHide(); };