// Project Lab - NHTV Igad #include "UnrealProject.h" #include "DefaultGameState.h" #include "MapData.h" ADefaultGameState::ADefaultGameState() { PrimaryActorTick.bCanEverTick = true; bReplicates = true; } void ADefaultGameState::BeginPlay() { Super::BeginPlay(); } void ADefaultGameState::Tick(float DeltaTime) { Super::Tick(DeltaTime); } void ADefaultGameState::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ADefaultGameState, gameEnded); DOREPLIFETIME(ADefaultGameState, gameWinningTeam); DOREPLIFETIME(ADefaultGameState, gameRestartingIn); }