// Project Lab - NHTV Igad #include "UnrealProject.h" #include "KOTHPlayerController.h" #include "NetworkPlayer.h" #include "KOTHHUD.h" #include "KOTHGameState.h" void AKOTHPlayerController::BeginPlay() { Super::BeginPlay(); } void AKOTHPlayerController::Tick(float DeltaSeconds) { Super::Tick(DeltaSeconds); AKOTHGameState* gs = GetGameState(); if(gs && m_kothhud) { m_kothhud->Update(gs->kothTeams); } } void AKOTHPlayerController::m_OnPawnChanged() { Super::m_OnPawnChanged(); class ANetworkPlayer* character = Cast(GetPawn()); if(character) { if(IsLocalController()) { if(!m_kothhud) { m_kothhud = CreateWidget(GetWorld(), kothHUD); if(m_kothhud) { m_kothhud->AddToViewport(2); } } } } if(m_kothhud) m_kothhud->SetVisibility(character ? ESlateVisibility::Visible : ESlateVisibility::Hidden); }