#pragma once #include "KOTHTeamState.Generated.h" USTRUCT(BlueprintType) struct FKOTHTeamState { GENERATED_USTRUCT_BODY() public: UPROPERTY(BlueprintReadOnly) float score; UPROPERTY(BlueprintReadOnly) float maxScore; // If this is greater than 0, the team has recently received score UPROPERTY(BlueprintReadOnly) int32 active; UPROPERTY(BlueprintReadOnly) bool containsMembers; };