// Project Lab - NHTV Igad #pragma once #include "GameState/DefaultGameMode.h" #include "KOTHTeamState.h" #include "KingOfTheHillGameMode.generated.h" /** * */ UCLASS(Config=Game) class UNREALPROJECT_API AKingOfTheHillGameMode : public ADefaultGameMode { GENERATED_BODY() public: AKingOfTheHillGameMode(); virtual void InitGame(const FString& MapName, const FString& Options, FString& ErrorMessage) override; virtual void HandleMatchHasStarted() override; virtual void Tick(float DeltaTime) override; void AddScore(int team, float duration); void WinGame(int team); UPROPERTY(Config) float maxGameScore; UPROPERTY(BlueprintReadOnly) class AKOTHBossSpawner* bossSpawner; private: int32 m_currentTeamWithHill; friend class AKOTHGameState; };