// Project Lab - NHTV Igad #include "UnrealProject.h" #include "MatchMaking.h" #include "Online.h" /* const uint8* FUniqueNetIdMatchMaking::GetBytes() const { return (uint8*)&UniqueNetId; } int32 FUniqueNetIdMatchMaking::GetSize() const { return sizeof(uint64); } #if PLATFORM_SPECIFIC_WIN == 0 #pragma warning(push) #pragma warning(disable:4996) #include "steam/steam_api.h" bool FUniqueNetIdMatchMaking::IsValid() const { return UniqueNetId != 0 && CSteamID(UniqueNetId).IsValid(); } #pragma warning(pop) #else bool FUniqueNetIdMatchMaking::IsValid() const { return UniqueNetId != 0; } #endif FString FUniqueNetIdMatchMaking::ToString() const { return FString::Printf(TEXT("%llu"), UniqueNetId); } FString FUniqueNetIdMatchMaking::ToDebugString() const { return ToString(); } inline uint64 GetNetId(FNamedOnlineSession* session) { FOnlineSessionInfoMatchMaking* SessionInfo = (FOnlineSessionInfoMatchMaking*)(session->SessionInfo.Get()); FInternetAddrMatchMaking* addr = (FInternetAddrMatchMaking*)SessionInfo->P2PAddr.Get(); return addr->NetId.UniqueNetId; } inline uint32 GetChannelId(FNamedOnlineSession* session) { FOnlineSessionInfoMatchMaking* SessionInfo = (FOnlineSessionInfoMatchMaking*)(session->SessionInfo.Get()); FInternetAddrMatchMaking* addr = (FInternetAddrMatchMaking*)SessionInfo->P2PAddr.Get(); return addr->ChannelId; } MatchMaking::MatchMaking(FNamedOnlineSession* session) : IMatchMakingInterface(GetNetId(session), GetChannelId(session)) { } MatchMaking::~MatchMaking() { } void MatchMaking::OnConnect() { JPRINT("Connected to matchmaking server"); } void MatchMaking::OnDisconnect() { JERROR("Disconnected from matchmaking server"); } void MatchMaking::OnForceJoinSession(NetID netID, ChannelID channelID) { } */