// Project Lab - NHTV Igad #pragma once #include "Components/CapsuleComponent.h" #include "CreatureSpawnComponent.generated.h" /** * */ class ASpawnerBase; UCLASS() class UNREALPROJECT_API UCreatureSpawnComponent : public UCapsuleComponent { GENERATED_UCLASS_BODY() public: ASpawnerBase* spawnerBase; virtual FPrimitiveSceneProxy* CreateSceneProxy() override; };