// Project Lab - NHTV Igad #pragma once #include "Spawners/KOTHSpawnerBase.h" #include "KOTHMinionSpawner.generated.h" /** * */ UCLASS() class UNREALPROJECT_API AKOTHMinionSpawner : public AKOTHSpawnerBase { GENERATED_BODY() public: AKOTHMinionSpawner(const FObjectInitializer& init); virtual void GetNewTarget(class ANPCBase* mob)override; virtual void BeginPlay()override; virtual void Tick(float deltaTime) override; UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "KOTH Spawner Properties") FText CampName; private: virtual void m_RespawnMobs()override; float kothagroRadius; float kothdeagroRadius; };