// Project Lab - NHTV Igad #include "UnrealProject.h" #include "LobbySpawn.h" ALobbySpawn::ALobbySpawn() { displayMesh = CreateDefaultSubobject(TEXT("Mesh")); displayMesh->bHiddenInGame = true; displayMesh->bGenerateOverlapEvents = false; displayMesh->SetCollisionEnabled(ECollisionEnabled::NoCollision); displayArrow = CreateDefaultSubobject(TEXT("Arrow")); assignedTeam = 0; } void ALobbySpawn::BeginPlay() { Super::BeginPlay(); }