// Project Lab - NHTV Igad #pragma once #include "GameFramework/Actor.h" #include "PlayerSpawn.generated.h" UCLASS() class UNREALPROJECT_API APlayerSpawn : public AActor { GENERATED_BODY() public: APlayerSpawn(); virtual void BeginPlay() override; UPROPERTY(EditAnywhere, Category = "Gamestate Components") int32 assignedTeam; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display) class UStaticMeshComponent* displayMesh; UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Display) class UArrowComponent* displayArrow; };