// Project Lab - NHTV Igad using UnrealBuildTool; using System.IO; using System; public class UnrealProject : ModuleRules { private string ModulePath { get { return Path.GetDirectoryName(RulesCompiler.GetModuleFilename(this.GetType().Name)); } } private string RootPath { get { return Path.GetFullPath(Path.Combine(ModulePath, "..\\..\\")); } } private string ThirdPartyPath { get { return Path.GetFullPath(Path.Combine(ModulePath, "..\\..\\ThirdParty\\")); } } private string FilterName(string name) { return "..\\Source\\UnrealProject\\" + name + "\\"; } public UnrealProject(TargetInfo Target) { MinFilesUsingPrecompiledHeaderOverride = 1; bFasterWithoutUnity = true; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore", "UMG", "Slate", "SlateCore", "OnlineSubsystem", "OnlineSubsystemUtils", "MoviePlayer", "MediaAssets", "Blutility" }); // Add steam, external library and metrics for PC if(Target.Platform == UnrealTargetPlatform.Win64) { // Matchmaking //PublicIncludePaths.Add(RootPath + "MatchMaking\\"); //PublicAdditionalLibraries.Add(RootPath + "MatchMaking\\MatchMakingClient_x64_Release.lib"); DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); PublicDependencyModuleNames.Add("Steamworks"); PrivateDependencyModuleNames.Add("Networking"); } // Add steam, external library and metrics for PC if (Target.Platform == UnrealTargetPlatform.Mac) { DynamicallyLoadedModuleNames.Add("OnlineSubsystemSteam"); PublicDependencyModuleNames.Add("Steamworks"); } DynamicallyLoadedModuleNames.Add("OnlineSubsystemNull"); // Fetch all subdirectories, and add them as filters string[] directories = Directory.GetDirectories(ModuleDirectory, "*", SearchOption.AllDirectories); for (int i = 0; i < directories.Length; i++) { string dir = directories[i]; string subdir = dir.Substring(ModuleDirectory.Length + 1, dir.Length - ModuleDirectory.Length - 1); PublicIncludePaths.Add(FilterName(subdir)); } } }