namespace UnrealBuildTool.Rules { public class CustomBlueprintsEditor : ModuleRules { public CustomBlueprintsEditor(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Editor/BlueprintGraph/Private", "Editor/KismetCompiler/Public", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "EditorStyle", "AIModule", } ); PrivateDependencyModuleNames.AddRange( new string[] { "EditorStyle", "KismetCompiler", "UnrealEd", "GraphEditor", "SlateCore", "Kismet", "BlueprintGraph" } ); } } }