// Copyright (c), Firelight Technologies Pty, Ltd. 2012-2016. namespace UnrealBuildTool.Rules { public class FMODStudioEditor : ModuleRules { public FMODStudioEditor(TargetInfo Target) { bFasterWithoutUnity = true; PublicIncludePaths.AddRange( new string[] { } ); PrivateIncludePaths.AddRange( new string[] { "FMODStudioEditor/Private", "FMODStudio/Private", } ); PublicDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "FMODStudio" } ); PrivateDependencyModuleNames.AddRange( new string[] { "UnrealEd", "Slate", "SlateCore", "InputCore", "Settings", "EditorStyle", "LevelEditor", "AssetTools", "AssetRegistry", "PropertyEditor", "WorkspaceMenuStructure", "Sockets" } ); DynamicallyLoadedModuleNames.AddRange( new string[] { } ); } } }