// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class PolishBuildings : ModuleRules { public PolishBuildings(TargetInfo Target) { PrivateIncludePaths.AddRange( new string[] { "Private", "Private/PolishBuildingsTool", "Private/BuildingsProxyTool" } ); PrivateIncludePathModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "LevelEditor", "MeshUtilities", "PropertyEditor", "RawMesh", "WorkspaceMenuStructure" } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "InputCore", "Slate", "SlateCore", "EditorStyle", "UnrealEd", } ); DynamicallyLoadedModuleNames.AddRange( new string[] { "AssetRegistry", "ContentBrowser", "Documentation", "LevelEditor", "MeshUtilities", "PropertyEditor" } ); } }