// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #pragma once #include "IPolishBuildingsTool.h" /** * Mesh Proxy Tool */ class FBuildingsProxyTool : public IPolishBuildingsTool { friend class SBuildingsProxyDialog; public: // IMergeActorsTool interface virtual TSharedRef GetWidget() override; virtual FName GetIconName() const override { return "PolishBuildings.BuildingsProxyTool"; } virtual FText GetTooltipText() const override; virtual FString GetDefaultPackageName() const override; virtual bool RunMerge(const FString& PackageName) override; private: FMeshProxySettings ProxySettings; };