// Project Lab - NHTV Igad #pragma once #include "Abilities/ProjectileBase.h" #include "HoverProjectile.generated.h" /** * */ UCLASS() class UNREALPROJECT_API AHoverProjectile : public AProjectileBase { GENERATED_BODY() public: UPROPERTY(VisibleAnywhere, BlueprintReadWrite, Category = "Projectile", meta = (ExposeOnSpawn)) float hoverHeight; virtual void NativeMove(float DeltaTime)override; };